
DWARF FORTRESS TILESET GLITH CRACK
As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. Their Fearscape floats far above the skies, watching and waiting, but not idly their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. The only known solution to this is to manually remove it via cleaning or use DFHack.Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go.

The only real problem can be that the amount of blood on the map can eventually overload your computer and kill the fort via 'fps death' (basically slow it to a crawl).

Some minor negative thoughts can be caused by the dirtiness. Unless you are in an evil biome or have some other source of blood with 'special properties' on your map it should not be a grave issue, as said contaminants don't affect movement. Thus, the amount of blood (and other contaminants) on the map can increase without limit. It may multiply itself into multiple blood pools! (See ). Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else.
DWARF FORTRESS TILESET GLITH UPGRADE
Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Splatters can upgrade to smears by being repeatedly tracked.

Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. There's a known problem/bug in the game where blood tends to multiply itself.
